What Did Cataclysm Change Wow

World of Warcraft: Cataclysm (abbreviated as Cata), is the third expansion for World of Warcraft. Set primarily in a dramatically reforged Kalimdor and Eastern Kingdoms on the world of Azeroth, the expansion set follows the return of the evil Dragon Aspect Deathwing the Destroyer-formerly known as the ancient guardian Neltharion the Earth Warder-who causes a new Sundering as he makes his cataclysmic re-entrance into the world from Deepholm, the elemental plane of earth. Cataclysm returns players to the two continents of Azeroth for most of their campaigning, after years away in Outland and Northrend, opening new zones such as Mount Hyjal, the sunken world of Vashj'ir, Deepholm, Uldum and the Twilight Highlands. It includes two new playable races, the worgen from the legendary kingdom of Gilneas for the Alliance, and the goblins of the Bilgewater Cartel from the isle of Kezan for the Horde. Among the many new developments in the expansion are the increase of the level cap to 85, the ability to use flying mounts in Kalimdor and Eastern Kingdoms, the introduction of the secondary profession Archeology, and the debut of reforging, as well as updates to player classes, new race-class combinations, and a dramatic restructuring of the world itself (with major revisions to existing content from the original release of the game). October 4, 2010, Blizzard Entertainment officially announced the release date for the expansion: December 7, 2010, including for the first time a digital download edition at release.

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maNga - Yad Eller On October 16, 2013, the expansion was integrated into the basic World of Warcraft package, granting all subscribers automatic access to all of the content and features of the expansion at no additional cost. This expansion came in two versions: Standard Edition and Collector's Edition. Before Cataclysm was announced as the official title of the expansion, it was known internally as World of Warcraft: Worldbreaker. Six new high-level zones: Mount Hyjal and Uldum in Kalimdor; Vashj'ir and the Twilight Highlands in the Eastern Kingdoms; Deepholm in the elemental plane of earth; and the PvP zone and daily quest hub Tol Barad. Vashj'ir is treated as a sub-continent comprised of three smaller zones. Two new player races, the worgen of Gilneas for the Alliance and the goblins of the Bilgewater Cartel for the Horde. New leveling zones added for these two races include Gilneas, the Isle of Kezan, and the Lost Isles. A dramatic alteration of Kalimdor and the Eastern Kingdoms due to the Cataclysm, resulting in massive environmental changes, as well as questing and progression changes, for nearly every zone, resulting in new leveling experiences. This includes new starter areas for the gnomes and Darkspear trolls, and faction changes for some zones, such as Hillsbrad Foothills. Along with the environmental redesign comes the ability for players to use flying mounts on both classic continents. Burning Crusade content in Kalimdor and the Eastern Kingdoms, such as Azuremyst Isle and Eversong Woods, remain on a separate map server and do not allow the use of flying mounts.

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Vegeta Head3 Meter Ki Seven new high-level dungeons and three new raid instances, all available in regular and heroic modes (with raids in both 10- and 25-player varieties), as well as two heroic revamps of classic dungeons (Deadmines and Shadowfang Keep). This will also include Blizzard's new Flexible Raid Lock system, a change to raid functionality which includes the ability to move between 10- and 25-player raid groups, combine or split groups, and vary regular & heroic attempts. New PvP opportunities including the Tol Barad zone and a PvP-instanced dungeon, Baradin Hold, as well as two new battlegrounds Battle for Gilneas and Twin Peaks. Class redesign (coming immediately prior to expansion launch in patch 4.0.1 but optimized for the expansion) including new talents and spells, simplification of talent trees, and reorganization of class buffs. Revamp of character and gear stats, including the elimination of some stats and major changes to base stat operability (such as intellect creating spell power, strength and agility affecting attack power, etc.) This includes the addition of Reforging to the game, giving players the ability to add certain stats on gear in return for removal of others. Level cap raised on all main and secondary professions to 525, with many new items, patterns, and rewards. A new Guild advancement system, which includes guild leveling, achievements, and rewards.

See the Cataclysm travel guide for details.

PvP currencies, Honor and Conquest points. Extensive changes to world travel, including new portal hubs in the capital cities of Stormwind and Orgrimmar, many new flight paths, enhancements to mass transit, and flight in all classic zones for players level 60 and up. See the Cataclysm travel guide for details. New technology enhancements including support for DirectX 11 features and hardware cursor in OpenGL mode, additional video options and a new water rendering engine. Unlike in the previous two expansions, The Burning Crusade and Wrath of the Lich King, there is no new continent/world for additional content; instead, Cataclysm returns players primarily to Azeroth itself, with seven new high-level (80-85) zones. Each of the five leveling zones features its own unique breadcrumb (introductory) quest and cutscene; afterwards, each is accessible quickly through portals in Stormwind City and Orgrimmar. Tol Barad is also available at level 85 via these portals. Mount Hyjal: Level 80-82 zone in northern Kalimdor. Originally planned for the first release of the game, then later utilized as a Caverns of Time raid instance, Mount Hyjal focuses on the druids' defense of the world tree from the Twilight's Hammer and Ragnaros's forces. Vashj'ir: Level 80-82 underwater zone off the western coast of the Eastern Kingdoms. This zone is further split into three major subzones: the Kelp'thar Forest, the Shimmering Expanse, and the Abyssal Depths.

Shipwrecked by tendrils of an Old God, adventurers must fight for survival against the dragon forces out to enslave Neptulon. Deepholm: Level 82-83 zone within the elemental plane of earth. Access to Deepholm has been opened by Deathwing's return to the world through the Maelstrom. The Earthen Ring scramble to recover the World Pillar fragments stolen by the Twilight's Hammer, initially opposed but later assisted by Therazane's forces. Uldum: Level 83-84 zone in southern Kalimdor. A Titan refuge hidden by ancient technology for millennia, this vast desert, filled with archaeological treasures, is now fought over by the invading elemental forces of Al'Akir and Uldum's native residents, the Ramkahen. The Twilight Highlands: Level 84-85 zone in Khaz Modan of the Eastern Kingdoms, disputed by Alliance and Horde settlers (the Wildhammer clan and Dragonmaw clan, respectively) and disrupted by Twilight's Hammer operatives. Barad Toll: Level 85 end-game zone off the coast of Lordaeron in the Eastern Kingdoms. It separated into two subzones: an Outdoor PvP zone in the style of Wintergrasp, and the Tol Barad Peninsula, a daily quest hub akin to the Isle of Quel'Danas.

Gilneas: Level 1-12 starting zone for the worgen.

The two zones are instanced, and thus accessed via portals or the battleground queuing system and not via the open world. Molten Front: Level 85 end-game zone. Added in patch 4. 2, the Molten Front is located within the Firelands, accessible through a portal next to the Sanctuary of Malorne, via unlocking through daily quests that start in the Mount Hyjal zone (players must complete zone quests up to a point). The zone features daily quests with two faction-type paths, the Druids of the Flame and the Shadow Wardens, and "mini-bosses". Also included as a new zone, albeit unpopulated, is Ahn'Qiraj: The Fallen Kingdom, the site of the above-ground level 60 raid dungeons Temple of Ahn'Qiraj and Ruins of Ahn'Qiraj. There has been no word as yet if this will continue questlines from Silithus, or simply marks flyover territory for flying mounts venturing into the area. In addition, the Maelstrom appears as a region on player maps; Deepholm, Kezan, and the Lost Isles appear as individual zones on the Maelstrom region map. Gilneas: Level 1-12 starting zone for the worgen. Players start in the Gilneas City subzone (1-5), eventually making their way to the larger zone (5-12) to complete the leveling process; they are then redirected to Darkshore to continue. Unlike the Horde counterpart starter zones, Gilneas is available (in the form of the "Ruins of Gilneas") as a general, albeit unpopulated, world zone used only for a couple of phased Undead quests from Silverpine Forest.

Map of the reshaped Azeroth.

The Isle of Kezan: Level 1-5 starting zone for the Bilgewater Cartel goblins, a seedy, freewheeling port town in the shadow of Mount Kajaro. Kezan is available to goblins from the start; players are unable to return as the isle is instanced. The Lost Isles: Level 5-12 zone for the goblins, a lush tropical island enclave off the eastern coast of Kalimdor. The goblin storyline continues here directly from completing the Kezan starter area, and progresses to Azshara. Like Kezan, the Lost Isles are instanced and players will be unable to return following their departure. Map of the reshaped Azeroth. Map of the new zones in Cataclysm. Caverns of Time, where new timeways have been opened, leading adventurers to the final stages of the conflict against Deathwing. End Time, level 85 heroic, set in the possible future featuring the ruins of Azeroth, and continues the plot of Infinite dragonflight. Well of Eternity, level 85 heroic, set in the ancient past and resolves around the acquisition of Dragon Soul before its destruction.

39;s Hammer, as well as Lady Sinestra (who appears in heroic mode only).

Hour of Twilight, heroic level 85, set in modern-day Dragonblight under massive assault by the Twilight's Hammer. Cataclysm shipped with three end-game raid dungeons and a PvP-unlocked raid dungeon (in the same style as the Vault of Archavon), each with both 10 and 25-man settings; patch 4.2 and patch 4.3 each added one additional raid. Once the final boss of each has been defeated, players can set each boss to heroic mode (as in Icecrown Citadel). Blackwing Lair featuring the return of Nefarian, Deathwing's son and the end boss of the earlier raid, located in Blackrock Mountain, accessible only by flight via Nefarian's ledge high up on the mountain. Twilight Highlands atop the Twilight Citadel; players will fight Cho'gall, leader of the Twilight's Hammer, as well as Lady Sinestra (who appears in heroic mode only). Skywall, the portal of which appears above Uldum; it features Al'Akir the Wind God of the Elemental Plane of Air as final boss.

Baradin Hold, a raid dungeon on the islands of Tol Barad unlocked by winning the PvP battle, featuring two bosses (as of 4.2) with additional bosses in future patches, like Vault of Archavon. Firelands, added in patch 4.2, a seven-boss raid dungeon located in Mount Hyjal at the Sulfuron Spire, where players face off against the revived molten lord Ragnaros. Dragon Soul, added in patch 4. 3, an outdoor raid dungeon located in Caverns of Time, which leads players to various areas, starting at Dragonblight then shifts to the now-vacant Eye of Eternity, flies back from Northrend to the middle of the Great Sea, and finally to a showdown with Deathwing's broken, twisted essence at the Maelstrom. Nearly all dungeons feature changes to some bosses and mobs to follow the WotLK progression and the new level band the dungeons can be found in. Quests for the dungeons are now found inside the instances themselves to lend access to Dungeon Finder players.

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